![]() ![]() ![]() That confusion is not helped by the total lack of any sort of tutorial. It’s a hard blend to keep up, and the indecision just end up contributing to a general feel of confusion that is present throughout the whole experience. The Arcade Mode, for example, can’t decide whether or not it should be taken seriously, with some characters storylines being laudable pastiches of poor story modes of the past, while others seem to be taken deadly seriously. At other times it comes close to parodying fighting game norms but doesn’t commit, and instead falls afoul of those same cliches. There is plenty in those old titles to inspire, and Chaos Code shows off some of the very best aspects by sometimes presenting a fast and creative fighter that has its tongue lodged firmly in its cheek. That’s not to say that Chaos Code is a bad game. In fact, Chaos Code feels in many ways to be trying to recapture that old arcade magic, and instead feels crushed and contained by rules that other titles in the genre gave up on years ago. And since it only ever appeared in Japanese arcades, there’s none of that warm and cuddly nostalgia blanketing everything and covering up the weaknesses. Here’s the thing though Chaos Code isn’t from 1999 – it’s from 2011. Chaos Code seems to check all the boxes too – fuzzy sprite graphics, high resolution artwork that flanks the screen in an effort to conceal that the game wasn’t designed for widescreen formats, and slightly wonky controls that never seem to be doing exactly what you ask them to. After all, there have been plenty of those over the last few years. If you were to play Chaos Code: New Sign of Catastrophe without any information, you’d be forgiven for assuming that it was a console port of an old arcade game. Main PS4 tagged 1 on 1 / anime / Beat em up / code chaos / fighting game by Guest ![]()
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